tdarrall_Yu-Fang_lab5

=CCT LAB 5=
 * As part of 'Experience Prototyping', bodystorming has been developed as a method of enquiry for interactive design. Research the definition of 'bodystorming', and write three paragraphs describing its characteristics.(3 paragraphs)**

Bodystorming is a technique used in interaction design. The idea of bodystorming is to imagine waht it would be if the target things exsit and waht will happen in real life situation through experience of physical performance. Designer or several people together to observe and gather information for that particular product ,therefore figure out what is best for the target population. Bodystorming has different forms of methodologyies and advanced features such as user - centered.

There are three historical methodologyies for the bodystorming. The first idea is to work at the place where your product will be finally used.The real environment will help finding the possible problems, and later these problems can be solved by the design team. The second idea is called "strong prototyping". This idea is to test the designing handheld in the same place again and agian. The third one is the most popular one which is called " use-case theater".This methodology implies the use of real actors or people.People are gathered to act as different consumers to experience a design of the product at the place that the product is assumed to be used. By asking the people who has experienced the product, the designs of this new product can be improved.

Bodystorming has some beneficial features such as user centered and empathic understanding. Bodystorming will always consider the users by experience what users are going to experience. It contains empathy toward target groups of people such as people with disability through the scenario. Problems during the process of bodystorming can be solve in a more proper ways because bodystorming allows re-creation and re-experience. Howerver, it has some shortages, too. One disadvantage of bodystorming is that it focus on phycial problems.Some other problems such as mental statu may be ignored because of this focus. =PILL BOTTLE=



The pill bottle is a round shape with a small protruding spout on one end of it. Easy to grip and shape is easy to differentiate from other objects. Pill bottle would be located next to her bed on a small cabinet at all times. Preset alarm on pill bottle vibrates on top of the cabinet and located right next to the bed and sends vibration into the bed to notify her to wake up and take a pill and to take one before going to bed.
 * HOW SHE FINDS IT**-

She would place the pill bottle base up and press down on the base which requires very little force. If the base sinks completely down into the pill bottle, the pill bottle is empty. The amount the base is able to sink into the pill bottle determines how full the pill bottle is. The flattener on the inside of the pill bottle is attached to the base and compresses the pills to a level determined by how far the base sinks into the pill bottle. If the base sinks all the way in, the alarm mechanism vibrates for 5 seconds. If the base sinks in 80% the alarm mechanism vibrates 3 times intermittently.
 * HOW SHE KNOWS IF EMPTY OR FULL**-

She would twist the base to the left or the right and the base would dispense one pill after one partial twist. Each completed partial twist triggers a small click vibration in the base to indicate that one pill has been dispensed through the pill exit point at the end of the base that can be felt as a small hole. A narrow route inside the base reduces pill overflow and allows for single pill dispensing per partial twist.
 * HOW SHE TAKES THE PILLS**-

Preset alarm on the base set by pharmacist produces vibration felt in bed that triggers when the pill is to taken before bed and when she wakes up.
 * HOW SHE IS REMINDED TO TAKE PILLS**-